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21. Mobile Tractor - in Test Server Feedback [original thread]
"How can someone abuse this?" was one of the first things we considered when fixing this, don't worry!
- by CCP Masterplan - at 2013.11.08 14:21:00
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22. Mobile Tractor - in Test Server Feedback [original thread]
After spending some time contemplating the 'If a tree falls when there is no-one around, does it make a sound?' koan, we've got to the bottom of the tractor units going idle when you warp off. Our physics engine, Destiny, is optimised such that ...
- by CCP Masterplan - at 2013.11.08 13:43:00
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23. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
Schmata Bastanold wrote: Great. Also, is this one of those two mysterious projects that Jester was writing about with heavy NDA threat hanging over its detail being put in minutes? One of those projects supposed to be pretty earthshaking, othe...
- by CCP Masterplan - at 2013.11.04 15:01:00
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24. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
With this and the SMA loot drop change, Rubicon is shaping up to be the best wormhole expansion since Apocrypha :)
- by CCP Masterplan - at 2013.11.04 13:41:00
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25. [Rubicon] Ships dropping from SMAs - in Test Server Feedback [original thread]
One less thing the for CSM to keep asking us for! (But seriously, they've been very insistent on keeping up the pressure to make this change happen, so well done to them) And Fozzie needs to stop hogging all these Likes for himself - share the love!
- by CCP Masterplan - at 2013.11.04 12:59:00
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26. [Rubicon] Entry-level combat exploration for Low Sec - in Test Server Feedback [original thread]
Look at Fozzie posting this news in the evening when I'm not paying attention! Thanks to a few people at fanfest making compelling arguments (and appealing to my low-sec pride), we hope you'll like these changes.
- by CCP Masterplan - at 2013.11.01 09:04:00
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27. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Brooks Puuntai wrote: Alvatore DiMarco wrote: Maybe the difficulty here is in what "Anoms" and "Sigs" are defined as. "Guristas Forsaken Hub" is an Anom. You should absolutely see the name of that, because they always come up as 100% green ...
- by CCP Masterplan - at 2013.05.27 14:10:00
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28. [Odyssey Feedback Request] Tags for Security status - in Test Server Feedback [original thread]
Try doing a show-info on the tags (via the market for example). The fees should be listed there
- by CCP Masterplan - at 2013.05.11 00:52:00
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29. [Odyssey Feedback Request] Tags for Security status - in Test Server Feedback [original thread]
I tracked down the cause of the random blue wrecks issue today. Let's just agree not talk about that one any more, ok? ;) I also double-checked the outlaw/criminal auto-abandon behaviour. Only characters with a Criminal flag will have their cans/...
- by CCP Masterplan - at 2013.05.11 00:36:00
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30. [Odyssey Feedback Request] Tags for Security status - in Test Server Feedback [original thread]
The new Tags for Security status feature will shortly be available on Singularity. This thread is the place for all your feedback on this feature! For more details, see http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-s...
- by CCP Masterplan - at 2013.05.08 15:27:00
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31. Sec hit severity - in Test Server Feedback [original thread]
Thanks for your input Gneeznow. We'll have another look at those numbers on Monday, it does seem a little higher than expected.
- by CCP Masterplan - at 2012.11.23 18:11:00
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32. CrimeWatch 2.0 Feedback and Questions - in Test Server Feedback [original thread]
Regan Rotineque wrote: I have no problem with scouting first :) I have just never really cared whether or not an NPC took a pot shot at an indy before at a gate. FYI getting shot by an NPC already gives an aggression timer, but it wasn't ver...
- by CCP Masterplan - at 2012.11.18 14:18:00
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33. CrimeWatch 2.0 Feedback and Questions - in Test Server Feedback [original thread]
croakroach wrote: CCP Masterplan wrote: 2) Suspect flag Last i checked on Buck, you get no flag either for #2. Was it fixed? When did you check? I think yesterday's build should have it in. Burseg Sardaukar wrote: CCP Masterplan...
- by CCP Masterplan - at 2012.11.16 16:12:00
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34. Crime Watch: Flagged when shooting at an asteroid - in Test Server Feedback [original thread]
What did that poor asteroid do to you, huh? (Yes this is a bug, and I was working on it earlier today)
- by CCP Masterplan - at 2012.11.15 21:54:00
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35. CrimeWatch 2.0 Feedback and Questions - in Test Server Feedback [original thread]
1) No flag 2) Suspect flag 3/4/5) Let's see what the new year brings :)
- by CCP Masterplan - at 2012.11.15 21:52:00
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36. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Harraria wrote: CCP FoxFour wrote: Those who complete a minimum of 10 missions in one of those four systems between the hours of 14:00 and 18:00 on Monday October 22nd will receive 2 million SP on both Buckingham and Duality. What if ...
- by CCP Masterplan - at 2012.10.17 14:25:00
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37. Sticky:Frigate and Destroyer Testing Event on Duality! Open now, "Shoot a d... - in Test Server Feedback [original thread]
Ice Pirateer wrote: CCP Masterplan wrote: Hey folks, please ignore my debug UI for the crimewatch timers in this build. I wasn't expecting it to go public so early! Any chance that the mechanic to use tags to increase sec status is on the ...
- by CCP Masterplan - at 2012.09.19 20:58:00
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38. Sticky:Frigate and Destroyer Testing Event on Duality! Open now, "Shoot a d... - in Test Server Feedback [original thread]
Hey folks, please ignore my debug UI for the crimewatch timers in this build. I wasn't expecting it to go public so early!
- by CCP Masterplan - at 2012.09.19 20:12:00
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39. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
You're welcome. I watched the stream of that fight. Lots of stuff blowing up makes me happy.
- by CCP Masterplan - at 2012.08.16 16:02:00
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40. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
Two step wrote: Hans Jagerblitzen wrote: Thomas Kreshant wrote: Jiska Ensa wrote: Can we at least now make self-destruct happen faster? Say 10 seconds instead of two minutes? ? This ^ As the only reason I can see for it taking so l...
- by CCP Masterplan - at 2012.07.27 18:11:00
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